FFG Star Wars had three categories of enemies with slightly different narrative roles and mechanics. Minions are filler, rivals are decently tough but usually forgettable, and nemeses are enemies important enough to have first AND last names.
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And so let's talk real quick about how
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enemies work because we didn't talk
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about this last episode. So there are
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three categories of enemies. There are
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minions, there are rivals, and there are
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nemeses. Minions are cannon fodder
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basically. Like they go down very
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quickly. They'll have a very low wound
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threshold. And they basically act as a
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pool. And if you do enough damage to
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meet the wound threshold, one of them
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falls off. They don't actually have
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skill proficiencies, but they have a
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list of group skills. And for every
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minion beyond the first, they
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essentially have a skill rank in that
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skill. So like the example they use in
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the rule book is a group of four
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stormtroopers, if they use ranged heavy
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to fire their blaster rifles, then they
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get three skill ranks in blaster or in
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ranged heavy because they have three
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beyond the first. But basically, every
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minion you take down reduces their
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skills and makes them less dangerous.
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>> Is that what we're facing right now?
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Generally, generally encounters won't
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only be minions because again, minions
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aren't really a big threat on their own,
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and you can wear through them pretty
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quickly. Rivals are one step up. They're
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independent uh characters. They have
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their own skills, but they're generally
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not as competent as a even a starting
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player character, so they're a little
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more threatening than minions, but one
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of them is typically not a challenge for
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a single player. But like they have
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their own hit points and all that and
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they'll have more than the like four or
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five hit points a minion typically does.
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Nemeses are like the big single named
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enemies that you typically fight and
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they'll have skills at least equal to a
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player character probably better. And
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when you fight them you upgrade some of
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the difficulty dice to red dice.
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>> Gotcha.
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>> Now notably player characters have both
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wounds and strain. Minions and rivals
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don't have strain. So, if you deal
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strain to them, yeah, if you deal strain
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damage to them, such as with uh shock
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gloves or stun grenades or or just a
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stun setting on a weapon, that will just
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do wound damage to them, and it's the
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GM's discretion about whether they fall
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unconscious or die when you hit get them
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down to zero. Nemesis have strain
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thresholds just like players

