DnD’s Artillerist Artificer is better than ever! Absolutely massive buffs and generally a better play experience.
#dnd #eberron #artificer
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Andy's artillerist artificer got some
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absolutely massive buffs in Forge of the
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Artificer. I'm pretty sure this is the
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strongest artificer subclass at this
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point. Like almost no question. In the
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2014 rules, you could summon a cannon
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and you had to pick between one of three
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models. Flamethrower, force ballista, or
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the thing that gives you temporary hit
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points. Now you get all three at the
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same time. You get one cannon and when
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you activate it, you can choose
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whichever one of those abilities you
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want to use. They clarified the wording
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around being able to carry the cannon.
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So you can carry it in one or two hands
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or it can still be mobile and walk
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around on its own with 15 ft of move
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speed, but that's more clarification
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than actual buff. Being able to use any
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one of the the abilities you want at a
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moment's notice, that's the huge buff
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because now you can use the temporary
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hit points thing outside of combat, get
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everybody up to eight plus your
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intelligence modifier temporary hit
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points, and then go into a fight and
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just use force ballista over and over
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again until enemies get close. And then
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if they're in a crowd, flamethrower.
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Great. Level five arcane firearm
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basically hasn't changed. It still lets
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you add 1d8 damage to spells that you
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cast using your arcane firearm, but that
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didn't need to change. It got a buff
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because true strike got updated. Now
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instead of just making a single attack,
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you're going to grab a musket. You're
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going to cast true strike and you're
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going to apply the damage bonus from
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arcane firearm. So what used to be just
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unattack or you would use a cantrip
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instead, now you're doing cantrip damage
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plus musket damage plus the extra 1d8.
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So like your your go-to no resource
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attack option is just dramatically
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better than it was. Level 9 explosive
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cannon got reworked. So now instead of
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being an action to intentionally
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detonate your cannon, now you do it as a
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reaction when your cannon takes damage.
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So like, oh, my cannon's about to drop
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to zero hit points anyway. bomb. It's a
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bomb now. Great. And for some
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inexplicable reason, at the same level
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that you get explosive cannon, the
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temporary hit points effect also adds a
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second D8. Totally unnecessary. We did
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not need that buff. It was already crazy
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strong, but yeah, I'm not going to
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complain. Okay, 16 plus intelligence
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temporary hit points for everyone in the
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party every time you have time to stop
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and rest. The level 15 feature basically
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didn't change. You have two cannons and
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the cannons provide cover. Like still
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amazing. Didn't need to change. But holy
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cow, just the experience of playing an
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artillerist is so much better. And their
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their stats are better. Their mechanics
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are better. This thing is bonkers. It's
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real strong. Like maybe a bit too much,
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Watsi. Maybe a bit too much. But yeah,
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undoubtedly very
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