Circle Spells: Expand. Add 10 feet to one dimension of a spell’s size. No cap, and also no maximum.
#dnd #dnd5e #2024dnd #characteroptimization
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Yes, 5 circle spells are still broken.
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Let me tell you how. This time, let's
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talk about the expand option. This is
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the one that expands the size of any of
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your spells. This one does require your
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secondary casters to extend a spell slot
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of any level. So, there is a bigger
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usage limitation on it than some spells,
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but it lets you do things like turn
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lightning bolt into a 25 foot wide
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lightning bolt instead of 5t wide.
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That's neat. or likely you're going to
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use it with other area effects to make
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them wider. So, fireball add 10 feet to
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that radius. Spirit guardians add 10
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feet to the radius. And there's no cap
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on how many times you can do this. So,
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you can make your spells arbitrarily
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large as long as you have enough
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secondary casters in a party of four
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characters. Assuming everyone can cast
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spells, you could very easily make
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spirit guardians a 45 ft radius. You can
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make fireball fill every room you've
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ever been in. Area denial spells like
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spike growth or hunger of Hadar or any
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of those. You can make them dramatically
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bigger at a fairly small cost. And the
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the size is one of the big limitations
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on those spells because, you know, if
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you make them big enough, there's really
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nothing that enemies can do to stop you.
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So, you can just make them bigger and
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then there's nothing enemies can do to
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stop you. If you want to get really
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insane with it, like let's let's imagine
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Boulders's Gate. Boulders Gate is
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roughly a mile across and weirdly
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circular. So, let's say we drop a
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fireball smack dab in the middle of
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Boulders's Gate. If you got enough
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secondary casters together, you could
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create a fireball big enough to hit all
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of Boulders's Gate. Sure, you would
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obviously need like 500 and change
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secondary casters all within 30 ft of
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you. So, that's a bit of a stretch, but
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it is theoretically possible, and that's
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