Building an effective Gish in PF2 is easy! The hardest part is finding spells that give you the action economy that you want.
#pf2 #characteroptimization
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How can we build an effective gish in
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Pathfinder second edition? So, a a
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marshall spellcaster, a character that
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is roughly equal in capability both with
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a weapon of some kind and with casting
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spells. The most obvious choices are
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just the classes and subasses that are
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set up to do that. War priest clerics,
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the megas, the summoner, a few other
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classes. Um, there are archetypes for
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like the gunslinger. So, you already
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have built-in options and a lot of those
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are fine. The megas has a ton of
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problems with their action economy. The
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summoner is just difficult. So hopefully
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we get a secrets of magic remaster
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sometime in the next couple years, but
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it really comes down to what you want
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from your gish. If you want to if you
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want to be using spellcasting as your
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primary offensive tool, your primary
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tool in combat, then really what you
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want from marshall capabilities is
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durability. You want better armor,
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better hit points. So taking an
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archetype that gets you better armor
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proficiencies and better hit points like
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that may be enough if that's what you
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want and then you can just like stand in
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melee and use spells. Like there are a
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ton of really really good melee touch
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range spells that you could coast on
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perfectly fine. If you want an actual
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weapon user that also uses spells, there
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are a bunch of feats and stuff that
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really try to support that play style.
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Like the cleric has a feat where if you
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cast a spell, then you as a free action
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can add some spirit damage to your
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weapon attacks for the rest of the turn.
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So like there are options built in to
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support that play style. The biggest
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problem you run into is just the action
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economy because casting spells might
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take two maybe three actions and you
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still want actions to make your weapon
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attacks. So instead of leaning really
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heavily on those like high action count
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spells, look for spells that take one
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action or spells that you can cast as a
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reaction. Then you're getting a ton of
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value out of your action economy and
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you're still leaving space for yourself
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to make weapon attacks, to make strikes.
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So you might do like one action to lay
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on hands on yourself, uh, one action to
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strike, one action to raise a shield,
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and then somebody hits you, and you can
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use your reaction for shield block or
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blood vendetta or something like that.
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Like there there are a ton of options.
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You just have to look for them and
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figure out what really appeals to
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