0:00
this gets into some fun D and D math so
0:03
it if you're scared of math bear with me
0:05
i promise this will be educational so
0:08
the fundamental math of fifth edition Dn
0:10
D assumes that a character who is good
0:13
at something will succeed 65% of the
0:16
time you're going to succeed on an eight
0:19
so at level one you'll typically have a
0:21
plus three ability modifier in your
0:22
primary ability a plus two proficiency
0:25
bonus add that together you get plus
0:27
five so 8 + 5 is 13 so the expected AC
0:31
for a monster at level one is 13 so that
0:36
progression stays on track through the
0:39
entire level range the armor classes for
0:42
a monster of your level increase at the
0:46
times when you're expected to increase
0:47
your ability modifier and when you're
0:49
expected to increase your proficiency
0:51
bonus so the expectation is always that
0:54
you will hit a typical CR appropriate
0:57
monster on an eight assuming you're
0:59
staying on the fundamental math
1:01
progression now you might fall behind
1:03
that fundamental math if you're taking
1:04
feats or something especially in the
1:06
2014 rules where a lot of feats didn't
1:08
include an ability score increase with
1:10
that 65% assumption we can use that to
1:14
calculate your expected damage per round
1:16
or DPR so essentially just calculate
1:19
your average damage multiply it by 0.65