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if you're a D and D player you've
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probably found yourself in a situation
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where you're role playing a social
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situation and you're doing well as a
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player you're saying all the right
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things the DM is on board everyone's
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feeling great and then it comes to a
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dice roll and the dice roll doesn't go
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as well as you want it to whatever you
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said as a player might be exactly the
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right thing you might be doing
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everything perfectly but then those dice
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hand you a failure because this is still
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a game there are still dice involved
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now I want to offer a different approach
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to this situation instead of rolling
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your dice at the end of the social
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interaction and then deciding that all
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of the things you said and did didn't
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actually matter roll the dice up front
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figure out how well or how poorly that
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social situation went and then roleplay
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the situation based on the outcome of
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your dice roll so instead of figuring
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out how things went at the end of all of
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the actual Talking roll the dice up
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front figure out the outcome and then
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role play why role play specifically how
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it went badly what did your characters
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do wrong what did the NPCs take the
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wrong way or misunderstand why did
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things go wrong or if you rolled well
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how did things go well what went right
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what maybe surprised you or maybe an NPC
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just decided to be unusually helpful or
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something like that but this saves you
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the frustration of having a wonderful
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role playing scene go south just because
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of a dice roll and at the same time if
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you roll badly up front you can go in
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knowing that there's really not any
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pressure you're just finding out why it