Minor vs. major magic items in #dnd
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Apr 9, 2025
Minor vs. major magic items in #dnd is a huge, hidden distinction in the rules that the 2024 rules seems to be ignoring entirely. #dnd5e #2024dnd #ttrpg #dungeonsansdragons
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did you know that D and D has a
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distinction between minor and major
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magic items I'm sure you're already
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familiar with the rarity system common
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uncommon rare very rare legendary all
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that explained in the Dungeon Master's
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Guide Very simple But there's also this
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kind of hidden distinction between minor
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and major magic items that wasn't really
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explored until Xanithar's Guide to
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Everything And even after that it
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basically was never mentioned again So
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the way that things are divided minor
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magic items are things that are
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sometimes useful but uh they're either
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consumables or they don't have a
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significant mechanical effect on the
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game So as an example myithil armor like
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removing disadvantage on stealth it's
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pretty nice but it's not going to have a
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huge change to the game other permanent
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minor items Bag of holding also again
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like very very useful for players
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generally doesn't have a direct
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mechanical effect on the game in any
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significant way Potions scrolls um
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necklaces of fireballs I believe those
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are all examples of minor items Major
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items are things that have more of a
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clear mechanical impact on the game So
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like your plus whatever weapons your
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flame tongue your wand of missiles
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things like that um frequently things
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that are going to have an effect on
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combat or on your numerical stats So
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looking at the random magic item tables
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in the 2014 rules you could see that
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some tables only had minor items some
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tables only had major items But the
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rules and the guidance for awarding
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magic items has never really made a good
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distinction between how many of those
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items should be minor how many of them
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should be major going into the 2024
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rules with the updated guidance on how
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many magic items a party is expected to
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get like that that magic item tracker is
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essentially setting the standard now So
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there's no guidance on how many of those
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should be minor how many of them should
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be major So there will be parties that
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that go towards more of those minor
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items scrolls potions diso uh disposable
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single-use items things like that And
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there will be other parties that only go
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for those major permanent items So your
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plus whatever weapons and armor your
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wands your stavs of power things like
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that So without that clear distinction
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between minor and major items we're
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going to see a lot of variance in how
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powerful parties are within the same
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system because there is no guidance on
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how to separate those two pools of items
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