2024 #dnd’s Conjure Animals is basically Spirit Guardians
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Jun 11, 2025
2024 #dnd’s Conjure Animals is basically Spirit Guardians. Timing on when and how you use it will depend heavily on what options are available to your party to force movement. #dnd5e #2024dnd #ttrg #characteroptimization #dungeonsanddragons
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this comment is asking about the 2024
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version of the spell conjure animals So
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conjure animals in the 2014 rules did
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what it said It conjured animals In the
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2024 rules though conjure animals now
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summons a a essentially magical cloud of
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imaginary animals that roves around and
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damages things It's basically spirit
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guardians attached to an RC car You use
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basically all of the same tactics with
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conjure animals that you would use with
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spirit guardians The specific
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complication comes with the timing on
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when the spell deals damage So at the
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base casting it does 3d10 damage which
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is pretty good And if you can do that
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damage twice it will do more damage on
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average than fireball The scaling is
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also pretty decent So it's a really
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really good spell for your entire career
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The spell deals damage any time a
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creature enters the area of the spell or
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like within within the 10-ft radius of
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the blob of creatures and anytime that
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the blob of creatures moves within 10 ft
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So you can apply this repeatedly and
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there's some question of timing on is it
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better to end the spell with your
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enemies in the AoE or is it better to
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end it with them slightly further away
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Generally that's going to come down to
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how well your party can forcibly move
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enemies in and out of the area of the
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spell Again same as spirit guardian So
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if you have people who like grappling if
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you have people who are using push
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weapons if you have uh telekinesis
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available things like that then you have
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a lot of options to move enemies into
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and out of the area of effect so that
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you can repeatedly damage that creature
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especially within the course of a single
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round The difficulty with repeatedly
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applying the damage yourself is that you
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can only move the swarm once per turn
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The text of the spell says that you move
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this the blob of creatures to another
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space that you can see within range when
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you move And you only get to do that
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once on your turn So you can break up
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your movement but you only get to
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trigger that effect once per turn So
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typically what you're going to do is
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you're going to move it so that it
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causes damage to a creature Now it's a
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little bit unclear if you're like
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walking the blob of creatures or if the
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blob of creatures just kind of teleports
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I'm of the opinion that you move it
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rather than like teleport it So you will
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hit creatures that you drive it through
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Depending on positioning you may be able
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to drive your group of creatures past
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your enemy graze them as you go by so
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you deal that damage and then end with
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the blob of creatures past them so
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they're no longer in the area of effect
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Then your allies can push them in and
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out of the area of effect to trigger the
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damage again Your best bet is to have
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allies who can grapple who can grab an
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enemy walk them into the area walk them
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out and then have other allies that can
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push them back in with push weapon
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masteries telekinesis thorn whip
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whatever you've got available
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