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To-Do List

This is a list of all of the additional content which I am currently planning to add, and don't want to forget about. I'll be adding a lot more than what's on this list, but this list is a helpful place for me to keep track of what specific stuff people have asked me to do, or that I plan to do and don't want to forget about. As you can see, it's a long list, so I've got a lot planned.

The list is no particular order. It's literally the wild west down there. There's no one telling me what to write and in what order so I'm generally doing whatever sounds like fun on any given day. I'll usually prioritize what people are asking me for frequently, but if you want a say in what I'm working on next, support me on Patreon.

DnD 5e

  • Tasha's Cauldron of Everything Updates
    • Class Coverage
      • Monk
        • Subclasses Rating Reassessment
      • Paladin
        • Subclasses Rating Reassessment
    • Race Handbooks
      • Aasimar
      • Bugbear
      • Centaur
      • Changeling
      • Dragonborn
      • Dwarf
      • Elf
      • Firbolg
      • Genasi
      • Gith
      • Gnome
      • Goblin
      • Goliath
      • Grung
      • Half-elf
      • Half-Orc
      • Halfling
      • Hobgoblin
      • Human
      • Kalasthar
      • Kenku
      • Kobold
      • Leonin
      • Lizardfolk
      • Locathah
      • Loxodon
      • Minotaur
      • Orc
      • Satyr
      • Shifter
      • Simic Hybrid
      • Tabaxi
      • Tiefling
      • Tortle
      • Triton
      • Vedalken
      • Verdan
      • Warforged
      • Yuan-To Pureblood
    • Other Stuff
      • Blood Hunter
      • Gunslinger
      • Practical Guide to Sidekicks
      • State of the Meta (Will require updates once I'm through the rest)
  • Character Optimization - Feat handbooks
  • Character Optimization - Grapple handbook
  • Character Optimization - Practical Guide to Magical Secrets
  • Character Optimization - Practical Guide to Minor Creation
  • Character Optimization - Practical Guide to Minor Illusion
  • Dungeon Master Resources - 5-Room Dungeons
  • Dungeon Master Resources - Investigation or Perception?
  • Dungeon Master Resources - Practical Guide to Combat in Theate of the Mind
  • Dungeon Master Resources - Practical Guide to Downtime
  • Dungeon Master Resources - Practical Guide to Encounter Design
  • Dungeon Master Resources - Practical Guide to Non-Item Rewards
  • Dungeon Master Resources - Practical Guide to Puzzle Design
  • Dungeon Master Resources - Practical Guide to Surprise
  • Dungeon Master Resources - Using Variant Rest Rules
  • Dungeon Master Resources - Wilderness Survival - Can you do it in 5e? If so, how?
  • How to Play: Starter Kit / Essentials Kit Guide
  • Practical Guide to Countering Invisibility - Lots of focus on non-magical solutions
  • Practical Guide to Dark Secrets (Van Richten's)
  • Practical Guide to Epic Boons
  • Practical Guide to Flanking variant rule
  • Practical Guide to Mob Combat variant rule
  • Practical Guide to Spell Points variant rule
  • Practical Guide to Supernatural Gifts (Theros)
  • Practical Guide to Fighting Style (Look at DPR, the Fighting Initiate feat, etc.)
  • Dungeon Master Resources - Animal Handling - What does it do? How can I make it useful and interesting?
  • Dungeon Master Resources - Medicine - What does it do? How can I make it useful and interesting?
  • Dungeon Master Resources - Investigation vs. Perception - Which do I use? When? Why?
  • Practical Guide to Mounted Combat - Mount options (griffon, hippogriff, pegasus, etc.), Fighting Styles (Interception vs. Protection), Magic Items (Horseshoes, saddles, etc.), Spells (Invisibility on your mount?)
  • Practical Guide to Polymorph
    • expand to include animal shapes, true polymorph, mass polymo`rph, and shapechange
    • Practical Guide to Polymorph: new monster sourcebooks
    • You lose your mental stats. What does that imply?
  • Practical Guide to Ravnica Backgrounds
  • Practical Guide to Theros Deities
  • Practical Guide to Wild Shape - New beasts and magic items
  • Tool: Downtime simulator
  • What do I do with gold?
  • Race handbooks for races in the "Plane Shift" PDF series

Pathfinder 2e

  • Class Handbooks
    • Cleric
    • Oracle
    • Rogue - APG Ancestries
    • Wizard - APG Ancestries
    • Add Versatile Heritage information to all of them
  • Archetype Handbooks
    • Multiclass Archetypes
      • Alchemist
      • Barbarian
      • Bard
      • Champion
      • Cleric
      • Druid
      • Investigator
      • Fighter
      • Monk
      • Ranger
      • Rogue
      • Swashbuckler
      • Oracle
      • Sorcerer
      • Witch
      • Wizard
    • Other Archetypes
      • Acrobat
      • Archaeologist
      • Archer
      • Assassin
      • Bastion
      • Beastmaster
      • Blessed One
      • Bounty Hunter
      • Cavalier
      • Celebrity
      • Dandy
      • Dragon Disciple
      • Dual Weapon Warrior
      • Duelist
      • Eldritch Archer
      • Familiar Master
      • Gladiator
      • Herbalist
      • Horizon Walker
      • Linguist
      • Loremaster
      • Marshal
      • Martial Artist
      • Mauler
      • Medic
      • Pirate
      • Poisoner
      • Ritualist
      • Scout
      • Scroll Trickster
      • Scrounger
      • Sentinel
      • Shadowdancer
      • Snarecrafter
      • Talisman Dabbler
      • Vigilante
      • Viking
      • Weapon Improviser
  • Spell List Breakdowns
    • Arcane
    • Divine
    • Primal
    • Occult
  • Practical Guide to Advanced Alchemy
  • Practical Guide to Aid
  • Practical Guide to Jumping: Leap vs. Long Jump/High Jump
  • Practical Guide to Poison
  • Practical Guide to Rituals
  • Practical Guide to Summon Spells

Pathfinder 1e

  • Advanced Race Guide race coverage
  • Occult Adventures Archetypes, etc. for other classes
    • Alchemist
    • Barbarian
    • Bard
    • Cavalier
    • Fighter
    • Inquisitor
    • Investigator
    • Magus
    • Monk
    • Paladin
    • Rogue
    • Sorcerer
  • Practical Guide to Summon Nature's Ally: Summon Minor Ally
  • Practical Guide to Unchained Eidolons
  • Practical Guide to Variant Multiclassing
  • Practical Guide to Words of Power
  • Shifter class handbook
  • Unchained Variant Rules
  • Update Arcane Trickster handbook
  • Update practical guide to metamagic
  • Weapon special ability breakdown
  • Beyond the Pale: Fiendish Companions for the Tyrant antipaladin
  • Beyond the Pale: Kinetic Knight archetype for Kineticist
  • Beyond the Pale: Insinuator archetype for Antipaladin
  • Beyond the Pale: Practical Guide to Polymorph: Fey Form
  • Beyond the Pale: Serpent-Fire Adept archetype for Unchained Monk
  • Beyond the Pale: "Void" school for the wizard

Technical Stuff

  • Rework of guided solo adventures (maybe open source?)
  • Expand/Collapse controls for page sections
  • Table of Contents on article pages
  • Clickable links to section headings
  • Getting started with virtual tabletops