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TO-DO List

This is a list of all of the additional content which I am currently planning to add, and don't want to forget about. I'll be adding a lot more than what's on this list, but this list is a helpful place for me to keep track of what specific stuff people have asked me to do, or that I plan to do and don't want to forget about. As you can see, it's a long list, so I've got a lot planned.

The list is no particular order. It's literally the wild west down there. There's no one telling me what to write and in what order so I'm generally doing whatever sounds like fun on any given day. I'll usually prioritize what people are asking me for frequently, but if you want a say in what I'm working on next, support me on Patreon.

DnD 5e

  • Dungeon Master Resources - Using Variant Rest Rules
  • Eberron Races (On hold until the Eberron setting guide gets a final hardcover release)
  • Practical Guide to Conjuring Creatures (Conjure Woodland Beings, etc.)
  • Practical Guide to Magical Secrets
  • Practical Guide to Multiclassing - detail benefits of class dips on various classes, discuss benefits/drawbacks of multiclassing
  • Practical Guide to Polymorph: expand to include animal shapes, true polymorph, mass polymorph, and shapechange
  • Practical Guide to Sidekicks
  • Practical Guide to Wish
  • Race handbooks. This one will take a while because there are so many races to cover, so email me if you want a specific race covered. Otherwise I'm going in alphabetical order.
  • Spell list analysis for every class. Remaining:
    • Artificer
    • Cleric
    • Ranger
    • Sorcerer
    • Wizard
  • SRD monster data analysis: stat progressions, saves, etc.
  • Tool: Downtime simulator
  • Update Practical Guide to Polymorph to include new monster books

Pathfinder 2e

  • Class Handbooks
    • Barbarian
    • Bard
    • Champion
    • Cleric
    • Druid
    • Fighter
    • Monk
    • Rogue
    • Sorcerer
  • Spell List Breakdowns
    • Arcane
    • Divine
    • Primal
    • Occult
  • Practical Guide to Advanced Alchemy
  • Practical Guide to Animal Companions
  • Practical Guide to Familiars
  • Practical Guide to Snares

Pathfinder 1e

  • Advanced Race Guide race coverage
  • Occult Adventures Archetypes, etc. for other classes
    • Alchemist
    • Barbarian
    • Bard
    • Cavalier
    • Fighter
    • Inquisitor
    • Investigator
    • Magus
    • Monk
    • Paladin
    • Rogue
    • Sorcerer
  • Practical Guide to Unchained Eidolons
  • Practical Guide to Variant Multiclassing
  • Practical Guide to Words of Power
  • Shifter class handbook
  • Weapon special ability breakdown
  • Update Arcane Trickster handbook
  • Update practical guide to metamagic
  • Beyond the Pale: Kinetic Knight archetype for Kineticist
  • Beyond the Pale: Insinuator archetype for Antipaladin
  • Beyond the Pale: Serpent-Fire Adept archetype for Unchained Monk
  • Beyond the Pale: "Void" school for the wizard