Pathfinder - Shaman Hexes Breakdown
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RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Also note that many colored items are also links to the Paizo SRD.
- : Bad, useless options, or options which are extremely situational.
- : OK options, or useful options that only apply in rare circumstances
- : Good options.
- : Fantastic options, often essential to the function of your character.
Like the Witch, Shaman's Hexes are an excellent supplement to their impressive spellcasting abilities.
(Ex): Though it works the same way as Cackle, each works for a different set of Hexes. You can't have both, so plan to take either Chant or Cackle ahead of time.
(Su): Charm Animal and Charm Person are both on the Shaman spell list, and they're fairly situational. If a you need to talk to a person, bring up the party's Face. If you need to deal with an animal, either kill it or ignore it.
(Su): Very versatile with a good duration, and you can extend it with either Cackle or Chant.
(Ex): Craft Wondrous Item is the best item crafting feat in the game. The +4 to identify magic items is amusing, but hardly necessary.
(Su): This is fantastic on anyone in your party. Rerolls are amazing on anything, and rerolls on this many rolls can do a lot of good things. The duration is pitifully short, so be sure to extend it with Chant.
(Su): Good bonuses, and they scale a bit with level, and you can extend the duration with Chant. If you need your move action on any given turn, your Wisdom modifier provides enough duration that you can take a few breaks.
(Su): Cure Light/Moderate wound are both on the Shaman spell list.
(Su): This can really help take down an important target, but if they fail their save against this Hex they could probably also fail a save against a save-or-suck spell.
(Ex): Metamagic feats are excellent, and get better as you level.
(Su): Situational. Just cast Tongues.
(Su): This is a great buff, and the duration is effectively permanent. The bonus scales to keep up with items, which can save you (or whoever you deem worthy of your Ward) a bunch of money on protective items. Don't use this on your front line characters; getting his a reality for them, and losing the bonus in the middle of a fight is very dangerous.