0:00
areas of effect in Dn D Cubes Cubes are
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a kind of an oddball They're the only
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area of effect where you can effectively
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choose the point of origin So a cone
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it's the base of the cone A circle it's
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the middle of the circle With cubes the
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point of origin can be anywhere on any
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face of the cube So you're free to
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orient it in 3D space however you like
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And this offers you some useful options
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Reminder of our three methods Method one
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theater of the mind Method two
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miniatures on a grid Method three
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miniatures on a battle map no grid If
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you're using method one you're just
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going to go straight to the 2014 Dungeon
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Masters Guide Find that table creatures
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in an area of effect If you're using
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method three you're just going to use a
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template of some kind So you have your
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handydandy square template pick your
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point of origin and just move the queue
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however you like And any creature whose
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space is 50% affected is affected by
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your cube Method two miniatures on grid
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is where things get a little more
1:00
complicated If you're snapping to the
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grid this is actually pretty easy
1:04
because you pick your point of origin
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which is again always a grid
1:07
intersection and then you place your
1:09
cube and you just kind of slide it into
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whatever like arrangement of spaces you
1:15
want It is possible to rotate the cube
1:17
into a diamond shape but depending on
1:19
your dimensions that's usually not going
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to get you anything more than just
1:23
fitting this into the squares because
1:26
remember you have to fill the space at
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least 50% to affect it So if you turn it
1:31
as a diamond you're going to have like a
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little sliver here a little sliver here
1:35
and then like this is just going to be a
1:38
square of spaces anyway So making it a
1:40
diamond doesn't get you anything But if
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you're not staffing to the grid
1:44
depending on the size of your square you
1:47
might be able to twist it a few little
1:49
ways to get some spaces in like a
1:53
weird trapezoid or whatever that shape
1:55
is called You might be able to get
1:57
around allies or catch an extra enemy
2:00
but it's going to take some geometry and
2:02
you're gonna have to convince your GM or
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somebody is going to have to spend a
2:06
bunch of time calculating the volume of