0:00
one of my favorite combos in the 2014 D
0:02
and D rules is the ability to shove
0:04
enemies prone and then grapple them
0:06
reducing their speed to zero which then
0:08
prevents them from standing up this was
0:11
pretty easy as long as you could get
0:12
good at Athletics using expertise
0:14
Advantage from Rage or the enlarge spell
0:17
or anything else really so I use this to
0:20
great effect on a lot of Marshall
0:22
characters and if you have extra attack
0:24
you can do both of those things in the
0:26
same action effectively locking an enemy
0:29
prone on the ground ground and most
0:31
enemies pretty bad at escaping grapples
0:34
now in the 2024 rules since unarmed
0:37
strikes and grappling and shove have all
0:39
been reworked all of this is piled
0:41
behind unarmed strike now so you can't
0:44
optimize the DC to prevent enemies from
0:48
getting out of your grapples but if you
0:51
have enough strength or if you're a monk
0:52
with enough dexterity you can still
0:54
shove enemies prone and then grapple
0:57
them and hold their speed at zero which
0:59
prevents them from standing so the
1:01
grapple shove combo not nearly as broken
1:03
as it was in 2014 but it's still there