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the 2024 D and dungeon Masters Guide
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made some changes to 5's least
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understood and arguably most important
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rule for balancing the game in the 2014
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rules there was a small section in the
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dungeon Masters Guide called the
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adventuring day which laid out a budget
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for encounters to be used throughout a
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single day of packed adventuring this
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was intended to help balance combat
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encounters over a long adventuring day
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such as while the players are in a
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dungeon and estimated that players would
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face 6 to8 combat Encounters of roughly
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medium difficulty with about two short
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rests per day now that was very much an
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unreasonable expectation with how long
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it takes to run combat in DND fitting
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six to8 encounters into a single day
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would take months of actual real world
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play time so no one really did that but
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at the same time it gave us a good sense
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of what the game expected to be the
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attrition rate for player resources like
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spell slots hit dice other things like
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that that were used for the fundamental
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balance assumptions of the game with the
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adventuring day rule removed in the 2024
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rules how we're supposed to Pace a day
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of adventuring is much less clear we
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could still try to stick to that 6 to8
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encounter day but it remains impossible
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for most groups to achieve so there's
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really no official guidance on how much
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a party is expected to do in a single
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day the rule that we didn't like was
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essentially replaced by nothing so we're
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left to figure it out on our own um I'm
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still going to keep doing the same thing
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that I was doing with the 2024 rules
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three deadly encounters a day good luck