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Forge of the Artificer comes with 10 new
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options for bastions in D and D. And
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some of them are really cool. Among the
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options is the ability to have a mobile
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bastion. So you can have a train, an
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airship, or just a regular like ship
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ship, I guess, and you can make any of
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those a mobile bastion that your whole
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party can turn into a shared base and
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you can bring it around with you. And
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that's awesome. Like that is such a cool
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fantasy. Sure, in a game where
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teleportation exists, sometimes you just
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need to teleport home. But like, I want
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to bring my airship on adventures with
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me so that all my dudes doing stuff for
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me are right there so I can go like
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collect magic items or potions or
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whatever whenever I need. All of the new
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bastions are tied super heavily into
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Eberon lore. Three of them just let you
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move your mobile bastion. There's like
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an inquisitive agency, a dragon marked
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house outpost. There's an artificer's
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forge which gives you yet another way to
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turn out uncommon magic items from your
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bastion. But in general, they all feel
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very Eberon. Like the flavor is cool. Um
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I have tons of problems with the Bastion
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mechanics. Personally, I think they
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introduce a ton of issues and they
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weren't super well written, but if
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you're going to use the Bastion system,
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you're going to get a lot of fun out of
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these. They're really cool. I'll talk
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about airships in a separate video cuz
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airship are super awesome but they need