0:00
So, let me describe the plot die. The
0:01
plot die is a d6. If you buy the the
0:04
special dice, you'll see what it looks
0:06
like. It basically has has six sides.
0:08
Two of the sides are blank. Two of the
0:09
sides have an opportunity symbol on
0:11
them. Opportunity is good. Opportunity
0:13
is great. We'll talk about opportunity
0:14
in a minute. Two of them have a
0:16
complication symbol on it. So, you have
0:17
a one-/ird chance of something bad
0:19
happening, a one-/ird chance of
0:21
something good happening, and that's an
0:23
oversimplification, but come with me.
0:24
And you have a one-/3 chance of nothing
0:26
happening from it. The cool thing with
0:28
the complications, Delta, I'm gonna
0:30
choke you. So it's not a d6, it's a
0:31
cube. What are you doing?
0:35
>> Delta, bring in the sass as usual.
0:37
>> Okay. Uh, so on the on the complication
0:40
side, uh, the complication also has a
0:42
two or a four on it. So you have a one
0:45
sixth chance of getting to add two to
0:48
your d20 roll. You have a one six chance
0:50
of getting to add four to your d20 roll.
0:53
So a lot of times when you add the plot
0:55
die, it's something important to you.
0:56
something you wanted to be successful
0:58
on, potentially you are more likely to
1:01
succeed even with a complication than
1:04
you are without. And I think that's a
1:05
nice little gimmick that like I'm
1:07
willing to take some writer effect if it
1:09
means I'm more likely to succeed in this
1:11
role. I think that's pretty cool.
1:12
>> Yeah. Yeah. Yeah, I'm excited to see how
1:14
this works out in practice.