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Are there any modules that I've really
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enjoyed, and what about them made them
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fun for me? Um, I've been playing for
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like 25 years, so I've played my fair
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share of published and homebrew
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campaigns. I don't remember all of them,
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honestly. Some good ones that I
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remember, Against the Cult of the
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Reptile God. I played that in a 35 game,
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and it was a ton of fun. A lot of really
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fun boss fights and just a lot a lot of
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good memories with my party from that
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one of just shenanigans we got into. Um,
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I think just really the group made that
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one special. Way of the Wicked, which
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was a third party campaign for
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Pathfinder first edition. Um, I really
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like that one because it does an evil
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party really, really well without just
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making it like puppy kicking the game.
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So, we had a ton of fun with that. We
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rotated GMs every chapter of the module
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and it was just so much fun. Our
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characters were great and got into lots
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of mischief. Strongly recommend that if
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you're playing PF1 in 5e. I think the
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one I've had the most fun with. so far
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has been Icewind Dale. Um, I have not
1:01
played Curse of Strod and I know
1:03
everybody loves it. I just haven't
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gotten to it. Um, Icewindend Dale was
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just a ton of fun. There's a couple of
1:08
things I would have done differently
1:10
about how the campaign was written. The
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uh the travel mechanics and stuff, like
1:15
the baseline in D and D isn't fantastic,
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so they probably needed to expand that a
1:19
bit to make the game work really well.
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But the uh the secrets mechanics for the
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characters when you during character
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creation, like that's fantastic. And a
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lot of the plot points are really fun.
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And how often do you get to fight a god
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at like level six or seven? That was
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great. Sure, we TPKed because we went
1:38
into the god way too early, but um you