Fabricate can definitely break a #dnd setting’s economy
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Apr 30, 2025
Fabricate can definitely break a setting’s economy if it’s widely available, but making high-level adventurers few in number means that they can’t disrupt the world at any large scale. #dnd #dnd5e #2024dnd #ttrpg #worldbuding #dmadvice #dingeonsanddragons
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fabricate is one of just a whole bunch
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of spells in Dn D that would really
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break any internally consistent economy
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As soon as you reach the ability to cast
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certain spells you can change the
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economy in such fundamental ways that
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any sort of internal consistency goes
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out the window So a fun thought exercise
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for any campaign setting is with the
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ability of this magic why why is there
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an economy Why does the economy make
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sense Why are people bothering to farm
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to make goods by hand Why are they doing
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any of these things Keith Baker took
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this to its logical conclusion when
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creating Eberon like if magic is
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repeatable studyable and it functions
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consistently what is the logical
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conclusion of a world where that is the
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case And he came up with Eberon Uh in
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Everon though magic is ubiquitous but
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not powerful I guess um like low-level
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magic those level one spells broadly
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available widely accessible and you have
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an entire industry of majorites who are
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basically people who can cast rituals
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and low-level spells but can't really do
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anything more powerful than that So
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they're not going around slinging
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fireballs but they can do things like
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create ever burning torches So you have
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things like permanent magical light and
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uh all of these magical artifacts that
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are abundantly available but you still
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don't have those highle spellcasters and
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that shifts like that that defines the
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setting of Eberon So we have to ask
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ourselves why hasn't that happened in
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other settings And the simple answer is
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scarcity Simply because the magic is
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available in the system and a few
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characters might have access to it
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doesn't mean that it's broadly
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accessible You might have like here is
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the capital city where the head priests
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can work miracles They can raise the
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dead They might be like a level 10
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cleric maybe even higher but that's one
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person who can do those things And they
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are limited by spell slots and how far
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they can travel If you get enough
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powerful adventurers you like maybe they
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can teleport maybe they can uh you know
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heal people and mass Those powerful
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clerics might have like daily things
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where you gather all of the sick and
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wounded in the local area but you can't
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distribute a single person evenly across
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the globe You can't put that highle
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cleric in every sick person's bedroom to
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heal them And those spell slots only go
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so far So looking at fabricate as an
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example you might have one forge cleric
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or wizard or whoever who can cast
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fabricate a couple of times per day and
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that might make them fantastically
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wealthy but they can't do it at a scale
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that's going to significantly upset the
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world's economy
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