DnD’s Transmuter Wizard in Unearthed Arcana. It got significant buffs, but I still think Transmuter’s Stonr is not what I want. The subclass.
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D and D's transmuter wizard is back in
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the latest unearthed arcana. It's moving
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in the right direction, but I still
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don't think we're quite there yet.
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They're really, really attached to the
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concept of the transmuter stone. And
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really, I don't that's not what I want
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from this subclass. I want the
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transmuter to be focused on polymorph
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and polymorph adjacent abilities. Like,
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they brought in a new subclass feature
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that enhances alter self, so it gives
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you better effects when you use it. That
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feels perfectly on theme. I think
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there's more that can be done there to
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make like instead of just here here's a
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minor buff to alter self make that like
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yeah you can cast alter self and it puts
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you in three distinct really cool forms
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that are fully functional on their own
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like that would be a cool thirdle
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feature but they're splitting the power
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budget between that and transmuter stone
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and like transmuter stone very cool
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concept does some great things provides
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some great buffs but the problem with
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transmuter stone is the most useful
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thing a transmuter computer wizard can
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do is give it to someone else and stay
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home. It's very powerful. It provides
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great buffs. But when your character's
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primary function is to give your
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features away to somebody else and then
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stay home, that's not a good build.
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That's not a good subclass. That is an
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NPC. So, I think they need to take the
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transmitter stone and like put it off in
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its own subclass. Do something else with
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it. It's not a terrible unsalvageable
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mechanic, but I don't think you can
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really do both things in one subclass
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and have them both be satisfying. Lean
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harder into polymorph. Like the the
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update to polymorph we got for this was
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fantastic. Like transmuter at level 10,
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when you cast polymorph once per long
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rest, uh you can retain all of your
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mental faculties. You get all your class
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features. You can talk. You can cast
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spells. You maintain your mental stats.
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So, you can turn yourself into a
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Tyrannosaurus Rex wizard for an hour per
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day. And that's awesome. That's so cool.
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I love that so much. That is exactly
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what I want from this subclass. That is
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the fantasy. I don't care about the
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transmuter stone. It's fine. The
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features are good. Like, mechanically,
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they're very good, but they're so
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boring. I've had a lot of people tell me
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I'm wrong on the transmuter stone thing,
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that people really like it a lot and
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that that is more of what they want from
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the transmuter. I think they just need
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to split the subclass in half. Like give
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us the polymorph transmuter and give us
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the philosopher wizard that focuses on
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the transmuter stone. Like those could
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be two really cool subasses that are,
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you know, not this. Um, anyway, let me
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know what you think in the comments.
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