2024 #dnd’s Alert feat lets you roll initiative infinite times
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Mar 15, 2025
Alert is really good, and you can abuse it to choose from an infinite number of initiate rolls. #dnd #dnd5e #2024dnd #ttrpg #dungeonsanddragons
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D and D's alert feed can let you roll
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initiative effectively an infinite
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number of times and pick which role you
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want to keep now that's a little bit
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Sensational a little bit clickbaity so
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bear with me the second benefit of the
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alert feet lets you trade initiative
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positions with another willing creature
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when initiative is rolled at the
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beginning of an encounter now there's no
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limit on how many creatures are eligible
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for this you can still only do the trade
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once but it's any willing Ally which
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means if you bring more allies into an
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encounter you have more allies with whom
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you could trade initiative the intent is
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pretty clearly you're going to trade
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with other player characters so if you
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have your party of four maybe somebody
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in your party is willing to trade
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initiative slots with you for some
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specific reason but think of other
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creatures that you can bring into the
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encounter that also roll their own
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initiative familiars roll their own
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initiative if you cast tiny servant you
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have a little animated object that
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follows you around for eight hours that
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rolls its own initiative if you cast
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create homunculus you have a monkul lus
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that also rolls its own initiative so
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right there especially if you're a
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wizard and you can do all three of those
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things on your own you and your three
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pets all roll initiatives separately and
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since you have alert you roll with
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Advantage so you're effectively rolling
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5 d20s and picking which one you like
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best now remember you do still use you
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know the actual full result of the other
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creatures initiative so their dexterity
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modifier instead of yours but the fact
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that you're rolling five dice means that
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you're pretty likely that one or two of
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them are going to be unusually high and
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you can pick from those options that's
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kind of a baseline scenario but if you
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want to get really crazy with it bring a
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horse bring attack dogs bring NPCs like
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grab a gaggle of commoners from the
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nearby town and tell them okay your job
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is to walk into this encounter trade
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initiative with me and then run away
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obviously your DM's not actually going
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to let you do that that would be kind of
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insane but the fact that it is an option
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to be explored kind of silly
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