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conjure Minor Elementals in the 2024 D
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and D rules is objectively game-breaking
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the damage on its own at level four is
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probably fine a level four spell so it
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adds 2d8 damage to each of your attacks
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but spellcasters like the wizard at that
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level can also cast spells like
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scorching ray so let's say we cast a
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level four scorching ray that gets us
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five rays plus conjure minor elementals
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which adds 2d8 damage to each of those
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rays so we're doing five rays that deal
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2d6 plus 2d8 sorry for the math uh
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that's something like 16 damage on
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average per ray for an average of 80
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damage in a single turn now I mean yeah
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that that's pretty good but the issue is
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it continues to grow exponentially
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upcasting conjure minor elementals adds
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addition an additional 2d8 damage per
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spell level of conjure minor elementals
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adding an additional spell level to
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scorching ray adds an additional ray
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which means not only is each individual
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ray doing more damage but we're adding
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additional rays so the damage continues
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to grow exponentially and almost
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immediately becomes so incredibly
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damaging that the math of the game
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simply can't keep up conjure Minor
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Elementals is such an insane damage
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boost that it basically invalidates
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other combat tactics starting probably