Hollow Warden Ranger for #dnd in #unearthedarcana is absolutely insane!
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May 14, 2025
The new Hollow Warden Ranger for #dnd in #unearthedarcana is absolutely insane! It’s annoying that it only works when Hunter’s Mark is running, but it’s still crazy powerful. #dnd5e #2024dnd #ttrpg #characteroptimization #dungeonsanddragons
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the new horror subasses Unear gives us
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the new hollow warden ranger subclass
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it's uh it's broken it's too powerful
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like I get that a lot of people are very
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upset with the ranger in 2024 and I get
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that but this is a little much um the
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the first feature Wrath of the Wild
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starts with just add your wisdom bonus
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to your AC m minimum one so imagine
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you're built around wisdom so 20 wisdom
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14 dexterity medium armor your AC with
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the shield is like 24 so right off the
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bat incredibly durable on top of that
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you have an aura that uh on a failed
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save creatures near you can only take
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either an action or a bonus action but
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not both at low levels that's really not
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going to do a whole lot but as you gain
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levels and enemies with bonus actions
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become more common that's going to be
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massively impactful uh high CR enemies
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like that cuts into their action economy
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in a big way and that's gonna that's
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going to be really good at level seven
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you start adding your wisdom modifier to
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constitution saves and if you're
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bloodied um once per turn on hit you can
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heal yourself a bit so it's really
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difficult to break your concentration
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and you're really hard to kill um very
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very important because nothing in this
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subclass functions unless you are
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concentrating on Hunter's Mark which
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I've said before there's exactly one way
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to build and play a ranger in the 2024
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rules and that's it it's Hunter's Mark
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they're leaning into the thing that
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people like the least about the 2024
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Ranger and it's the fact that they're
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completely built around Hunter Mark at
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level 11 your aura starts dealing
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automatic damage on a failed save and it
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it's damage equal to your ranger level
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so like you're level 11 it's 11 damage
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per round that's going to add up pretty
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quickly and like imagine you're level 20
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just 20 automatic damage for standing
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next to a creature then you also get to
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apply the sap or slow weapon mastery to
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your weapon attacks on top of whatever
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mastery your weapon already had so if
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you use the slow mastery like okay
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you're going to build yourself around
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challe you're going to get a club you're
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going to topple your enemies and you're
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going to hit them with the slow mastery
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so they're prone they have minus 10
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penalty to speed and you have a 10-ft
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aura so it's really really difficult for
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them to get up and get out of your aura
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which means you're cutting into their
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action economy and you're dealing
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automatic damage and basically their
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entire turn is spent just dealing with
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you and that's a nightmare for a single
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creature but if you're facing multiple
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enemies doesn't matter you've got that
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aura you're doing so much damage to
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everything around you that like crowds
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aren't a threat single creatures can't
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handle you this thing is an absolute
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