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contingency is one of my absolute
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favorite D and D spells and I will take
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any excuse to talk about it and how much
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fun it is uh it's a wizard exclusive
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that lets you essentially pre-cast a
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level five or lower spell in response to
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a trigger that you set now the trigger
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can be any observable condition and the
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restrictions on it are extremely vague
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so depending on what your DM will let
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you get away with you can set it based
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on like rules interactions essentially
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um the most likely thing that you are
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going to use it for is as a counter
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measure when something dangerous happens
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to you so my go-to trick is when I am
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surprised so like surprised as in you
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roll initiative with disadvantage when I
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am surprised cast mislead surprised as
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in when you're rolling disadvantage on
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initiative because you were surprised by
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another creature such as this cat who
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won't leave the camera alone so uh
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mislead is really great in that
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situation it creates an illusory
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duplicate where you are standing and you
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turn invisible and then as a magic
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action on your turn you can move the
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elucory duplicate up to twice your speed
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so it looks like you're running away so
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you can use that duplicate and you can
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also see and hear through its senses so
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like you can run it around corners and
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all those things you can use the
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duplicate to distract your enemies to
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lead them away to uh hopefully entrap
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them something like that but it gives
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you a very very effective distraction
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while you figure out your next move like
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if you want to engage in the fight sure
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throw meteor swarm go nuts but if you
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want to get away from that fight that is
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a perfect opportunity you're already
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invisible lead the enemies away and then
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politely walk back to safety uh there's
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a ton of other things that you can also
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do with it um polymorph greater
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invisibility stone skin all great
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choices um previous editions would let
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you do higher level spells but um in
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fifth edition it was probably a good
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choice to limit us to level five spells