2024 #dnd’s conjure animals is basically remote controlled spirit guardians
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May 14, 2025
2024 #dnd’s conjure animals is basically remote controlled spirit guardians, and you can maximize its effects using all of the same shenanigans. #dnd5e #2024dnd #ttrpg #characteroptimization #dungeonsanddragons
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the 2024 version of conjure animals in
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Dn D has a lot of interesting bits and
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you can do a lot to maximize the amount
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of damage that you're going to get from
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the spell So unlike the 2014 version
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where it essentially summoned live
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animals this one creates a spectral pack
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of animals with a 10-ft radius So it's a
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it's a 10x 10 square that is the pack
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and then a 10t radius beyond that So
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effectively you have a 15 ft radius
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effect where you can hurt enemies with
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the pack When a creature enters the AoE
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when the AoE moves onto the creature or
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when the creature ends their turn there
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you can make the creature make a saving
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throw and they take damage on a failure
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There's no save for half Like that's
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very important to remember So much like
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spirit guardians the way to maximize the
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benefits of the spell is to trigger that
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saving throw as often as possible They
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were smart enough that in the spell they
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said a creature makes the saving throw
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only once per turn So you can't like
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grapple them and go in out in out in out
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to just rack up a ton of damage very
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quickly But you can trigger that damage
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once per turn You'll initially trigger
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the saving throw when you cast the spell
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and any creatures that are within the
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immediate radius of the effect they'll
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get the effect And also on your turn
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when you move you can move the pack to
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move the area of effect onto enemies
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Like those are the most obvious ways
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that you're going to trigger it And
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hopefully since you can move at 30 ft
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that's enough for it to keep up with
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your enemies if they try to move away If
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enemies don't move or can't move for
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whatever reason then they might take the
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the damage again at the end of their
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turn So your kind of baseline scenario
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is enemies take the damage twice per
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round Once on your turn when you either
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cast or move the pack or on their turn
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So baseline they'll take damage when you
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first cast the spell and drop the area
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of effect on them or when you move the
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pack onto them on your turn And then on
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their turn if they stay in the area of
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effect they'll take the damage again But
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when it gets back to your turn because
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they're already in the area of effect
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you can't move the the effect away and
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then back onto them You can only move it
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once on your turn So to maximize the
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effect of the spell you want to move
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enemies out of the effect and then back
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into it So in a lot of ways it's
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actually better for enemies to not be in
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the area of effect on their own
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