Show Notes
In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player’s perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are.
Special thanks to @SenChatterton on Twitter for the question of the week this week.
This episode of the RPGBOT.Podcast was originally published on February 23, 2022
Materials Referenced in This Episode
- RPGBOT.Podcast Episodes
- Dungeons and Dragons 5e
- Pathfinder 2e
- DnD 3.5
- Other Stuff
- BESM d20 Revised Edition (affiliate link)
- Final Fantasy 6
- My Little Pony: Friendship is Magic
- Roll20 Equation for range while flying: [[[[(?{vertical distance|0}**2)+(?{Horizontal distance|0)**2)]]**.5]]
- X-Men: Fastball Special
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Tyler Kamstra
Ash Ely
- Professional Game Master on StartPlaying.Games
- Twitter: @GravenAshes
- YouTube @ashravenmedia