Defending a Permanent Base: A Practical Guide – DnD 5e
Introduction This introduction, and honestly large parts of this article as a whole, are going to borrow heavily from Matt Collville/MCDM’s Strongholds & Followers. It kinda has to because, unless your GM does something else to incentivize it, there’s very little reason for players in most campaigns to do anything besides murderhobo their way through history, spending what often amounts to much less than a year going from a being that might lose a 1v1 with a goblin to something capable of talking to gods on a first name basis or rewriting reality on a whim. Because it’s much easier … Continue reading Defending a Permanent Base: A Practical Guide – DnD 5e
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