I wanted to post something fun for April 1st, and I already told people how to literally play dungeons and dragons, so here we are. Trickery Domain.
When 5e was released, I immediately loved the idea of a trickery domain cleric. Their features and spells are unusual, somewhat complicated, and offer lots of fun buttons to push. Adding some rogue levels adds even more buttons at surprisingly little cost, resulting in a broadly capable character.
I went into the example build planning to create something fun and goofy with lots of buttons to push and a lot of ways to get into mischief. I created an alarmingly effective standalone character that covers nearly every roll in the party. So… oops, I guess.