Category: General Tabletop
Articles not specific to a single game system.
A collection of system-agnostic player resources. Why Character Optimization? A philosophical discussion on Character Optimization, why it’s good for your game, and why it doesn’t detract from the more …
A collection of system-agnostic articles for Gamemasters. Party Relationships Establishing initial character relations during character creation. Player Archetypes Understanding how players view the game and how to engage them …
Articles and tools in this section do not pertain to any specific RPG. Instead, they are intended as broadly useful resources for use in nearly any game. Beg, Borrow, …
Many game sessions will end by awarding experience, loot, and other rewards. Apocalypse World includes a distinct “End Session” step (or “move” as DW calls it) which the GM …
Articles on adapting foreign mechanics to any system. End of Session Generalizing Apocalypse World’s “End Session” mechanic to create session goals for the party which encourage exploration and roleplaying.