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Pathfinder - Slayer Talents Breakdown

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Slayer Talents

Rogue talents define a Rogue in much the same way that feats define a fighter. Talents give you a lot of room to customize your rogue, and provide several excellent reasons to remain a single-class rogue.

* - Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

Talents

Deadly Range (Ex): Potentially helpful for archery builds.

Foil Scrutiny: Very situational.

Poison Use (Ex): Poison is a complex subject, but if you plan to use it, this is required.

Ranger Combat Style (Ex): Combat Styles are one of the best Ranger class features, and getting to take as much or as little of a combat style as you want is great. See my Ranger Combat Style Breakdown for help selecting a combat style.

Rogue Talent (Varies): You get to select from a subset of Rogue/Ninja talents.

Slowing Strike* (Ex): Situational.

Trapfinding: Instantly replace the Rogue.

Advanced Talents

Assassinate (Ex): Considerably better than the Assassin's Death Attack. Don't forget that Studied Target adds to the DC.

Rogue and Ninja Advanced Talents: You get to select from a subset of Rogue/Ninja talents.

Slayer Camouflage (Ex): Why would you waste a talent on Favored Terrain?

Woodland Stride (Ex): Very situational.