Player Resources - Party Themes
While most parties tend to be a disparate collection of unrelated builds, it can sometimes be fun to build a party around a specific theme.
Some themes include suggestions for building a party from 3-6 players where it matters.
Everyone in the party should be able to cast arcane spells.
- 3 Players: Fighter (Eldrith Knight), Rogue (Arcane Trickster), Wizard
- 4 Players: Cleric (Magic deity), Fighter (Eldrith Knight), Rogue (Arcane Trickster), Wizard
- 5 Players: Bard, Cleric (Magic deity), Fighter (Eldrith Knight), Rogue (Arcane Trickster), Wizard
- 6 Players: Bard, Cleric (Magic deity), Fighter (Eldrith Knight), Rogue (Arcane Trickster), Warlock, Wizard
Everyone in the party must draw their power from some deity. If possible, it could be fun for everyone to worship the same deity.
The 4 classic elements are Air (Lightning), Earth (Acid), Fire (More Fire), and Water (Cold). There are a slough of class archetypes and options tied to the elements. Each player takes one element, and builds a character around it. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes.
- 3 Players: Earth, Wind (Air) and Fire
- 4 Players: Air, Earth, Fire, Water
- 5 Players: Air, Earth, Fire, Water, Sound (Probably a Bard)
- 6 Players: Air, Earth, Fire, Water, Sound (Probably a Bard), Force
The iconic adventuring party includes a Cleric, Fighter, Rogue, and Wizard. While this is a somewhat generic party, it is popular because it is so effective.
- 3 Players: Fighter, Rogue, Wizard
- 4 Players: Cleric, Fighter, Rogue, Wizard
- 5 Players: Bard, Cleric, Fighter, Rogue, Wizard
- 6 Players: Barbarian, Bard, Cleric, Fighter, Rogue, Wizard
Conceptually fun but difficult to play, single-class parties require players to explore different builds and character concepts within their own class. Parties like this may have problems addressing some issues which fall beyond the class's skill set, but takes these challenges as opportunities for roleplay and experimentation.
Many parties are dominated by Humans, but intentionally creating a party composed entirely of one race can be a great story mechanic. A party of traveling Halflings could be a good option for a light-hearted campaign, or an all Elf party could be fun as your characters' lives span multiple centuries, and your characters could spend a hundred years or more adventuring and watching the world change around them. For additional fun, combine the Single Race theme with other themes.